Jim first dug up Proven Lands back in October, but now more than ever it’s looking like a game given life after an invasive scan of an RPS reader’s brain. The catchiest way to describe it would be “sci-fi Don’t Starve,” but that’s far, far, far too simplistic. Proven Lands is an infinite sci-fi sandbox with a Left-4-Dead-style AI/story director, archaeology of ancient ruins, unsettlingly bizarre alien flora and fauna, a functioning ecosystem rooted in actual science, an ambition/mood system, and catstronauts. CATSTRONAUTS. Goodness, I would like to see this game get made. There’s already a free proof-of-concept tech demo, and you can watch an impressively informative video below.
No, Meer, no – do not disappear down the rabbit hole of researching dimly-remembered toys from your youth. There are books I could have read – books I could have written – during the wasted hours spent with Wiki pages about Boglins and Visionaries and Inhumanoids. Don’t type in He-Man. Please don’t type in He-Man.
And don’t play this freebie He-Man fan game, because its careful, gorgeous recreation of the 80s cartoon look will only send you back to Wikipedia. In any case, Mattel will surely strike this animation-like, side-scrolling beat ‘em up from existence any second now, so grab it while you can.
… [visit site to read more]
Have you purchased Titanfall? Are you attempting to install it right this very second? Did you read that previous sentence and think, “Pfft, right this very second? More like, ‘right this very nine hours’”? Then you are probably aware that Titanfall – much like the lumbering mechanical monstrosities that inhabit it – is GIANT. 49 GB, to be precise. I just assumed it was a matter of poor compression, and apparently I was not wrong. Turns out, however, that Respawn choice to let Titanfall’s girth frolic free for a reason.
Dark visions of the world to come, where everyday words are owned and rented out by whichever corporations have been quick enough and greedy enough to trademark them. We won’t stand for that sort of thing here on Big Stone, Pulped Tree, Short Range Firearm. You won’t catch us altering our vocabulary in order to dodge the dread eye of trademark lawyers.
That’s why we heartily endorse free, satirical browser game Trademarkville, a cheerfully dystopian commentary on last month’s Sugary Treat Violent Compression Long Story miseries.
… [visit site to read more]
Hohokum is coming for the PS4, PS3 and Vita. It's a beautiful game, one I've been hanging out for since last year, but I'm now even more excited after hearing about the soundtrack.
It took over five hours, but Microsoft now says that Xbox Live should be back up and running in North America.
Metal Gear's story is a mess. Hideo Kojima might make great stealth games, but boy, dude also needs an editor.
Where there is demand, there's money ready to change hands. And boy is there a lot of money changing hands over Counter-Strike.
Whether this is true or not, I don't know. All I know is it could be, and that I want it to be, if only so my mental image of this freaky couple is not itself a lie.
Sure, the first half of this Titanfall tips video from Microsoft is mostly just hype, but in the sec
Sure, the first half of this Titanfall tips video from Microsoft is mostly just hype, but in the second half, they've included a few simple but worthwhile pointers.
Disney Punks: don't confuse the Neverlanders for a gang--they're just a group of hardcore tattooed D
Disney Punks: don't confuse the Neverlanders for a gang—they're just a group of hardcore tattooed Disney fanatics that roam Disneyland in denim vests. Vice has the fascinating story here.
Robert Briscoe was the artist behind Dear Esther, a game I didn't actually enjoy that much but which I thought was very easy on the eyes.
If you haven't seen the brilliant HBO series Deadwood, well, go watch it. But if you have seen it, then this video is just for you.
If Inception were a cheeseburger, this is monstrous creation is exactly what it would be.
Dark Souls II: Great game, but a bit crusty on consoles. Eurogamer's Digital Foundry has got a detailed breakdown of the PS3 and Xbox 360 versions of the new (very good ) Dark Souls II. It sounds like neither version is without its share of technical issues, though they say the 360 version is the smoother one in terms of frame-rate. Might be worth waiting for PC after all...
Deadspin Justin Bieber's Latest Basketball Highlight Is A Sad Sham | Gizmodo NYC Is Falling Apart, a
Deadspin Justin Bieber's Latest Basketball Highlight Is A Sad Sham | Gizmodo NYC Is Falling Apart, and That's OK | io9 Why gluten-free foods aren't necessarily healthier | Lifehacker How to Take a Cruise for as Little as $30 Per Day | Kinja Popular Posts
It was all going to be so simple. The Witcher 3: Wild Hunt was set to come out toward the end of 2014, and I was going to tear into it like a ravenous wolf cub, all fur and fang and aggression, no hesitation or 9-5 desk job or mortgages I should be worrying about. But that, sadly, is no longer the plan. CD Projekt’s open-ish world opus has been pushed into 2015. It’s all in the name of making the best game possible, but… oh jeez what is this entire freshly sliced onion doing in my eye? It’s getting in the way of all that bitter sobbing over The Witcher 3 I was going to do.
999 is coming to iOS, sort of: The cult Nintendo DS game 999: Nine Hours, Nine Persons, Nine Doors i
999 is coming to iOS, sort of: The cult Nintendo DS game 999: Nine Hours, Nine Persons, Nine Doors is coming to iOS in visual novel form on March 17th, according to localizer Aksys Games' Facebook page. Called 999: The Novel, it'll be a story-only version of the original game. Despite that, it should still be a good way to check out 999's many possible story branches without replaying the entire thing on DS. (h/t Tiny Cartridge)